I'm sure many of you heard me complain about the current mapsnip before but I found a fix, I converted ROM's ascii system to CircleMUD(easy as pie, just changing the room related calls and structuring) and the other day I submitted it to the ftp site along with an email. If anyone would like to see the map system feel free to visit: lord.spinlock.net 9991 (not an ad). The file is now in contrib/code/rooms/asciimap.c. Some info on this asciimap: - It does not use a surfacemap file, it takes the current zones, checks for a wilderness flag and maps around the player. - Its pretty dynamic and easily changable, I removed a lot of garbage and actually tried to format the code so its legible, shouldn't be hard to figure out what variables to change. - Having a large zone is reccomended so following up on my Zone expansion thread might be good. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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