Regards all, I have been fighting with a problem for a few days and my assumption is it must be related to a quirk with George's buffers system that I apparently dont grasp fully. The issue I'm experiencing is limited in scope; it only occurs when the size of either a room, mob or object description exceeds a certain length. If a room description is too large, one of two things will happen; either when a character looks at the room, there will be NO room description shown, or in some cases, it fails to show a random character or item that is in the room. If the problem is with an object or mob description, the oedit or medit menus are truncated from the top; ie. only show the bottom, say, 7 lines. ex: 500H 118V 1X 0C Exits:NES(D)> medit 3415 I) Position : standing J) Default : standing K) Attack : hit L) NPC Flags : ISNPC M) AFF Flags : NOBITS S) Script : Not Set. Q) Quit Enter choice : If at this point you edit the mobiles L-desc and make it shorter, the problem goes away. Any ideas or enlightenment (or flames if they are helpful) would be greatly appreciated. I'm running a quite heavily modified 3.0 bpl 14 with dg 0.99 pl 5a Thanks in advance, Alex -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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