----- Original Message ----- From: "Rob Masten" <diablo@DEATHWALKER.NET> Sent: Friday, June 29, 2001 3:20 AM > personally I always hated clients with tick counters, they > tend to prompt 'crazy' behavour (ex. speedwalking between > cities and all the sudden the player falls asleep the split > second before the tick and jumps back up the split second > after the tick) from players. Another way of preventing this that I've heard of, but haven't tried, is to shorten the ticks to something under 5 seconds and then modify the update_points function to perform the increases at an appropriately reduced amount. You'd need to update some of the constants, and maybe a few other spots in the code, but I don't think it would be too difficult. Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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