I have looked around in the archives and am not coming up with much... has anyone attempted to or been successful in implementing random ticks? personally I always hated clients with tick counters, they tend to prompt 'crazy' behavour (ex. speedwalking between cities and all the sudden the player falls asleep the split second before the tick and jumps back up the split second after the tick) from players. I was shooting for 60 to 75 seconds.... but everytime I tried to implement this I could never seem to get a handle on it. suggestions? -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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