On Fri, 29 Jun 2001, Rob Masten wrote: >personally I always hated clients with tick counters, they >tend to prompt 'crazy' behavour (ex. speedwalking between >cities and all the sudden the player falls asleep the split >second before the tick and jumps back up the split second >after the tick) from players. So make your tick 1 to 5 seconds and scale the HP/MP/MV gains to match the new, shorter time. People may be ok with sleeping every 75 seconds, but every single second? Talk about sleeping at the drop of a hat. :) (You might want to make HP/MP/MV into 'float' to handle the division error.) NOTE: This doesn't mean area resets and time goes every 1 to 5 seconds, just the player character regeneration. That's lightweight enough to not matter if it runs constantly. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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