> On Fri, 29 Jun 2001, Rob Masten wrote: > > >personally I always hated clients with tick counters, they > >tend to prompt 'crazy' behavour (ex. speedwalking between > >cities and all the sudden the player falls asleep the split > >second before the tick and jumps back up the split second > >after the tick) from players. > > So make your tick 1 to 5 seconds and scale the HP/MP/MV gains to match the > new, shorter time. People may be ok with sleeping every 75 seconds, but > every single second? Talk about sleeping at the drop of a hat. :) > > (You might want to make HP/MP/MV into 'float' to handle the division > error.) Isn't there a DG Events package on the server that could help prevent this type of behavor? It might take some updating, but it could be something to look into. Carlos -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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