On Fri, 29 Jun 2001, Carlos Myers wrote: >> On Fri, 29 Jun 2001, Rob Masten wrote: >> >> >personally I always hated clients with tick counters, they >> >tend to prompt 'crazy' behavour (ex. speedwalking between >> >cities and all the sudden the player falls asleep the split >> >second before the tick and jumps back up the split second >> >after the tick) from players. >> >> So make your tick 1 to 5 seconds and scale the HP/MP/MV gains to match the >> new, shorter time. People may be ok with sleeping every 75 seconds, but >> every single second? Talk about sleeping at the drop of a hat. :) >> >> (You might want to make HP/MP/MV into 'float' to handle the division >> error.) > >Isn't there a DG Events package on the server that could help prevent this >type of behavor? It might take some updating, but it could be something to >look into. Prevent how? By changing the tick period? That's not a solution you want. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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