> You didn't state which particular system you're using, and I'm not familiar > with it based on your description. I assume that there is some sort of > function where all the text is filtered to replace the &n with the > appropriate color strings. You should probably modify that function to take > a parameter indicating that colors should be ignored. The problem with that > is that you'd have to modify all the functions calling that function, > probably including send_to_char, act, etc. > > Another way to do it would be to add a flag to the player's descriptor that > you could toggle when you want to ignore color. You'd have to have a > reasonably safe mechanism in place to make sure the toggle resets at the > appropriate time. Of course, you would still need to modify the filter > function to check the toggle. The way I wanted to have it done was (I thought I specified it already, sorry if I was vague) that in the function I want to disallow color in, just create a little function that, when called, it ignores the & modifier in the specific function it is called from within. Maybe not ignore... but at the moment that is the best word I can think of. -Neostar -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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