On 19 Aug 2001, at 19:28, NeoStar wrote: > I am using a color code system where you type &number anywhere in the code > or in the MUD to allow for extensive customization both for the players and > myself. But I know how awful things can look when people decide to go crazy > with it. I want to make it so that certain channels ignore the &n and just > print it out regularly. I am totally clueless about where to start!! > ex. someone types: > title &1this would be a red title&0 > and instead of having their title actually become red, having it show the > &1 and &0 or maybe just removing them completely from the result. > > I can go into the code and put my desired color in for each and every spot > where it outputs the title text ("&7%s&0", player_title) but that's just a > little too tedious. > > -Neostar You can, in this situation do one of two things to solve it quickly, anyway. You can add a flag to your colour procedure to discard all the colours or you can make a function named strip_colour or some such that searches for all the &n colours and simply removes them from your string. Then, just before you have the line GET_TITLE(ch) = title; (or what you have in your do_title) you make a call to strip_colour(title); Yours truly, Muerioch -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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