NeoStar wrote:
>
> I am using a color code system where you type &number anywhere in the code
> or in the MUD to allow for extensive customization both for the players and
> myself. But I know how awful things can look when people decide to go crazy
> with it. I want to make it so that certain channels ignore the &n and just
> print it out regularly. I am totally clueless about where to start!!
> ex. someone types:
> title &1this would be a red title&0
> and instead of having their title actually become red, having it show the
> &1 and &0 or maybe just removing them completely from the result.
Note: mailer code:
void strip_colorcodes(char *inbuf)
{
char *outbuf = inbuf;
do {
if (!(*inbuf == '&' && *++inbuf != '&')) {
*outbuf = *inbuf;
outbuf++;
}
} while (*inbuf++);
}
Peter
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