Well I use a combo of a skill of haggling and charisma to determine the chances of a player getting a deal in some shops (not all shop keepers are willing to haggle), also yea the limit of charmed mobs, kinda like henchmen in AD&D (roughly 1/3 of their charisma seems common).. Randomly I give players a chance of getting a couple extra practice sessions if a roll of 1d40 is less than their charisma upon leveling, just to give them a reason to roll for charisma. Typically though charisma was used for more of a role playing and reaction than anything else, in MUDs its difficult to do that since you can't roll for another player's reaction to someone with a cha of 3 so it should have functions beyond just being there. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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