Hey, Tuesday, August 21, 2001, 7:02:21 AM, you wrote: GG> Here's a little note I sent to the CircleMUD developer's list I suppose GG> should be discussed: GG> --- 8< --- GG> Shouldn't we actually use this attribute for something? GG> I was thinking shopkeeper pricing, charmed creature limits, and charmed GG> creature obediance. GG> --- 8< --- GG> Charisma is _never_ used currently. In essense charisma has become the never-used rp stat in many places and have no real effect since most roleplayers tend to want to play a beautiful, all-powerful, etc. There is, however, rules for lazy DM's in the D&D rulebooks for monster reaction to players where the charisma plays a part in determining the outcome of the reaction roll. This would be an obvious place to use charisma - both with random mob encounters and with shopkeepers. There is, of course, also the standard use of the stat with the number of henchmen you may attract/creatures you can summon/etc., which we have currently implemented in the mud I develop for. Apart from that, charisma will most likely never be thought too highly about for anyone but rp'ers... if you're lucky. :o) (A shame really, it's a wonderful stat to have). -- Yours truly, Henrik Stuart (hstuart@geocities.com) -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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