For my next project of a MUD I was pondering something where the mobile's difficulty adjusts to match the player in some way, however I couldn't envision a good method of doing so. If a system where whenever a person fights a mob makes the mob change its difficulty (life, etc), a level 70 player could hit a goblin and make the goblin real hard, then a level 1 good pop along and all the stats might end up weird because of the changes (loss of life on the part of the goblin might translate into a % change). Also groups of varying levels would cause difficulty (perhaps taking a group average level to determine the difficulty) in an autoadjusting system. Can anyone help me think up a rough sketch for such a system? -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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