Has anyone implemented a skill based system where each skill needs it's own experience points to advance? Instead of the character gaining levels, each skill does - so you may level 10 in sharp weapons, level 2 in small blunts, etc? if so - could you share some insight on how you go this going or some ways to tackle it? Thanks! Rich -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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