Eh, nothing difficult at all, you would include some extra feature in either class.c when you declare what classes get what skills, instead of a level, you could specify how many experience points, so forth. The harder part would be setting up a nice looking system for learning the skills, a little olc-like menu would work well perhaps :) I would suggest having each skill have various levels of difficulty as well, to handle this, in spells.h add in a couple of ints maybe, one to be like the exp cost, one to be the multiplier for learning. You could set it up so after you get a skill, it would cost the old exp to learn * the multiplier or something. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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