Now I have searched thew archives, and have found some information, but what I saw and tried had no effect. Im using dak's multi hit code from the ftp site. Sep 24 05:58:36 :: SYSERR: Mob using '((ch)->player_specials->saved.skills[141])' at fight.c:947. Now I understand that the mob is trying to use a skill, in this case its at line 947 of fight.c >> 947 if (GET_SKILL(ch, SKILL_SECOND_ATTACK) >= number(1, 101)) { >> 948 if (GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201)) apr++; >> 949 apr++; >> 950 } Now when I try and add in the if IS_NPC stuff before hand, it compiles fine, but when you make an attack in the mud, you dont see the fighting, you're just locked in combat. What exactly am I doing wrong in this, and what would the right thing to use for this? -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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