----- Original Message ----- From: "flawed" <flawed@IO.COM> > > >> 947 if (GET_SKILL(ch, SKILL_SECOND_ATTACK) >= number(1, 101)) { > >> 948 if (GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201)) apr++; > >> 949 apr++; > >> 950 } > Change the above to something like this: if (!IS_NPC(ch)) { if (GET_SKILL(ch, SKILL_SECOND_ATTACK) >= number(1, 101)) { if (GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201)) apr++; apr++; } } else { /* Handle mobs here */ } This way the GET_SKILL check is only called for players. Welcor -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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