----- Original Message ----- From: "Phillip Tran" <witpens@OPTUSHOME.COM.AU> > Just wanted to get some comments on my project to overhaul the > perform_violence routine. Any suggestion to improve my proposal would be > greatly appreciated. -- snip -- I use a very similar system that I implemented myself. The number of attacks is a "maximum" number in my system, and I use an initiative that is divided into 10 segments. If a char rolls an adjusted number higher than 10, the attack occurs in the following round. 13, for example, would occur in segment 3 of the next round. I have found that a maximum over 2 should be reserved only for the highest levels, as it really does increase the mob's (or player's) deadliness. To get weapon speeds, I assume that most weapons have a normal speed, and then I use an object affect to speed or slow down particular weapons that I want to adjust. I don't currently adjust based on Dex, but that could easily be added to my ROLL_INITIATIVE() macro. Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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