On Wed, 17 Oct 2001, Phillip Tran wrote: >Just wanted to get some comments on my project to overhaul the >perform_violence routine. Any suggestion to improve my proposal would be >greatly appreciated. Sounds like you want DG Events. Or at least I would. >And yes, I love dungeons and dragons and yes, these are based on its >rules. For the above example, the dragon may kill the fighter before he >gets his second or third attack off, which is a bit more realistic than >the current version where all the attacks of the fighter goes off before >the dragon gets processed, or maybe, the dragon gets all its attack off >first and the fighter is dead before he knows it. On my own personal MUD (long since dead), I made PULSE_VIOLENCE get called four times as often. Each set of 4 was considered one "round." Simple, easy, but I also didn't take into account initiative or weapon speeds. >PS: What is up with authors who dont like MUDs promoting their products? >(ie. AD&D third edition) Its not like we are taking revenue away from >them, in fact, we are encouraging the mudders to go out and get the books >from the exposure! It does mean one thing: any popular game _won't_ use their system, which means no benefit at all for them (and probably a drawback, more systems in the world). Those BattleTech MUXs are quite interesting and also really want a rulebook reference. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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