> Just wanted to get some comments on my project to overhaul the > perform_violence routine. Any suggestion to improve my proposal would be > greatly appreciated. Phillip, This is something I think alot of coders have been hacking on for years now, and there are quite a few different ways to aproach this problem. One of the absolutely BEST works in this area I spotted on a MUD called Tdome}{, where they had basically done what you are talking about. altered pulse/wait states. there is a 'combat speed' or 'CS' statistic that is class specific, I.E. fat big warriors are slower than the small nimble Infiltrator. CS 0 represents the 'fastest', 10 the slowest. this mud actually made 0 and 1 un-atainable by mortal players, so large bad-ass mobs were always a little better. adding CS to all skills and spells is VITAL if you do this. a player should no longer be able to perform any skill/ cast any spell once per melee, EVERY melee. also, you can setup equipment to give - and + cs, even make up a few new spells ! (like 'God Speed' or something) anywho, I never figured out exactly how they got thiers to work, but I'm very interested in trying it out so keep us up to date with what you can get running!:) MrFONZY __________________________________________________ Do You Yahoo!? Make a great connection at Yahoo! Personals. http://personals.yahoo.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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