I just added 200 levels to my mud. So I went into structs.h and changed all the defines. They now look like this: #define LVL_IMPL 208 #define LVL_RULER 208 #define LVL_GRGOD 207 #define LVL_SUPERVISOR 207 #define LVL_ASSISTANT 206 #define LVL_EDITOR 205 #define LVL_ADVBUILD 204 #define LVL_ADVANCED 204 #define LVL_GOD 203 #define LVL_JRBUILD 202 #define LVL_JUNIOR 202 #define LVL_IMMORT 201 #define LVL_IMMORTAL 201 I have doubles because im used to either of the two and sometimes I pick either one. When I compiled, there was warnings galore. Its always either one of the following warnings: act.wizard.c:2497: warning: comparison is always true due to limited range of data type act.wizard.c:2608: warning: comparison is always false due to limited range of data type Any Ideas? _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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