----- Original Message ----- From: "Ramsey Stone" <ramseystone@HOTMAIL.COM> > #define LVL_IMMORT 201 > #define LVL_IMMORTAL 201 -- snip -- If you REALLY want to double up your definitions, consider doing it like this: #define LVL_IMMORT 201 #define LVL_IMMORTAL LVL_IMMORT That way, they can't get out of sync when you're editing code at 1:00am. > act.wizard.c:2497: warning: comparison is always true due to limited range > of data type > act.wizard.c:2608: warning: comparison is always false due to limited range > of data type I can't give a definite answer unless you show me the actual code on these lines, but most likely you are running into a limitation with the level being declared as a char (or a byte, which is typedef'd as a char), which has a range of -128 to 127. If you make it unsigned, it'll have a range of 0-255, which should solve your problem without increasing the size of your structures. This is especially important if you haven't implemented some sort of ASCII player file system, since increasing the variable size above 8 bits would make your files invalid. Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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