From: "David Cole" <tiznor@HOTMAIL.COM> > Many thanks for the info on st_cmp and the prompt situation :) > > > > I've added two new stats to the mud agility and power, power is for > > > summoning, eg: conjurers, how well they can summon elementals and pets > etc.. > > > and agility is a rogue, and handler related stat. > > > > > Consider this design carefully. For instance, can you provide clear > > answers to the following questions: > > > > * What quality does agility represent? > Agility is basicly, in a, sense going to take dex's place, minus the > movement point section. Dex will mainly be used to get the players movement > points at creation and bonus movement points during level's. Agility will > determine how well you can apply poison to daggers to inffect your opponents > durring battle etc and many other things. > > > * What quality does dexterity represent? > Movement points, & movement point bonus for levels. Wouldn't you be better off to rename it to endurance instead? The way you are currently using the terms will lead to confusion. Carlos -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+
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