Re: Agility, Power, & if (!str_cmp("argument", buf))

From: Carlos Myers (farix@citynet.net)
Date: 11/23/01


From: "David Cole" <tiznor@HOTMAIL.COM>
> Many thanks for the info on st_cmp and the prompt situation :)
>
> > > I've added two new stats to the mud agility and power, power is for
> > > summoning, eg: conjurers, how well they can summon elementals and pets
> etc..
> > > and agility is a rogue, and handler related stat.
> > >
> > Consider this design carefully.  For instance, can you provide clear
> > answers to the following questions:
> >
> >   * What quality does agility represent?
> Agility is basicly, in a, sense going to take dex's place, minus the
> movement point section. Dex will mainly be used to get the players
movement
> points at creation and bonus movement points during level's. Agility will
> determine how well you can apply poison to daggers to inffect your
opponents
> durring battle etc and many other things.
>
> >   * What quality does dexterity represent?
> Movement points, & movement point bonus for levels.

Wouldn't you be better off to rename it to endurance instead?  The way you
are currently using the terms will lead to confusion.

Carlos

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