On Mon, Dec 10, 2001 at 06:46:14PM -0200, Nikolas wrote: >:::::::::::::::::::::::::::::::::::::::::::::::: > if (gain > 0) { > gain = MIN(max_exp_gain, gain); /* put a cap on the max gain per kill */ > GET_EXP(ch) += gain; > while (GET_LEVEL(ch) < LVL_IMMORT && > GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) { > GET_LEVEL(ch) += 1; > num_levels++; > advance_level(ch); > is_altered = TRUE; >:::::::::::::::::::::::::::::::::::::::::::::::: >In the "while (GET_LEVEL(ch) < LVL_IMMORT %%" translate LVL_IMMORT to lvl >you want to stop the "Your rise a level!" of players... Wouldn't "GET_LEVEL(ch) < (LVL_IMMORT - 1)" be easier than hard-coding the level? -me -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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