From: Mike Stilson <mike@velgarian.sytes.net> > On Mon, Dec 10, 2001 at 06:46:14PM -0200, Nikolas wrote: > >:::::::::::::::::::::::::::::::::::::::::::::::: > > if (gain > 0) { > > gain = MIN(max_exp_gain, gain); /* put a cap on the max gain per kill */ > > GET_EXP(ch) += gain; > > while (GET_LEVEL(ch) < LVL_IMMORT && > > GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) { > > GET_LEVEL(ch) += 1; > > num_levels++; > > advance_level(ch); > > is_altered = TRUE; > >:::::::::::::::::::::::::::::::::::::::::::::::: > >In the "while (GET_LEVEL(ch) < LVL_IMMORT %%" translate LVL_IMMORT to lvl > >you want to stop the "Your rise a level!" of players... > > Wouldn't "GET_LEVEL(ch) < (LVL_IMMORT - 1)" be easier than hard-coding > the level? That or the same in gain_exp(), so you only gain exp if you have a mortal level yet to attain. Larry Larry Robinson krenshala@jump.net :wq -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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