STOP_IMM Snippet by Nikolas(Kolaz) LOL! :-) Open limits.c ========== Search for... :::::::::::::::::::::::::::::::::::::::::::::::: if (gain > 0) { gain = MIN(max_exp_gain, gain); /* put a cap on the max gain per kill */ GET_EXP(ch) += gain; while (GET_LEVEL(ch) < LVL_IMMORT && GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) { GET_LEVEL(ch) += 1; num_levels++; advance_level(ch); is_altered = TRUE; :::::::::::::::::::::::::::::::::::::::::::::::: In the "while (GET_LEVEL(ch) < LVL_IMMORT %%" translate LVL_IMMORT to lvl you want to stop the "Your rise a level!" of players... Search for... :::::::::::::::::::::::::::::::::::::::::::::::: if (!IS_NPC(ch) && ((GET_LEVEL(ch) < 1 || GET_LEVEL(ch) >= LVL_IMMORT))) return; :::::::::::::::::::::::::::::::::::::::::::::::: if you want to define a level to stop the gain of xp of players, translate LVL_IMMORT to the initial level when this start...(ex.: 17) Sorry for my bad english of tourist and Tahnk You, Nikolas -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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