Im putting in a new weapin type, a gun. Now, I have edited the fight alot, but it remains generally the same, but loops thru the combat (in fight.c as well afrter offensive). The problem, is I want it to check object wielded, if its a Gun, it does gun fight, if its not a gun, (else), it does melee. Right now, it sends char "gun" then finishes the fight (like it should,tested without gun code). When I use a non-gun object, it Stalls...then crashes. Im sure its simple, but I cant for the life of me tell why its crashing...also, If I remove gun in fight, it calls fight.c melee code fine (like it should). --snip of act.offensive.c , in do_hit() if (GET_OBJ_VAL(GET_EQ(ch, WEAR_WIELD), 3) == 15) { send_to_char("Gun",ch); }// If wielding a gun, works fine // If not, CRASH if ((GET_POS(ch) == POS_STANDING) && (vict != FIGHTING(ch))) { // Num attackign is a switch set earlier in do_hit while (num_attacking > 0) { hit(ch, vict, TYPE_UNDEFINED); WAIT_STATE(ch, PULSE_VIOLENCE + 2); num_attacking -= 1; }//end while } -- End Snip-- any help appreciated as always... Iv een testing awhile. I actually had it working with the guns, but it crashed when not a gun on offensive...fight.c seemed fine, but cant tell for sure untill I get offensive working, -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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