> Right now, I'm going through each module and typing in notes to > myself as to > how I think the module, function, data structure works. Once I'm > done with > this, I'll start adding patches in by hand. Good idea...this is how I started and it gives you a very good feel for the codebase, and helps you learn C alot better along the way. > LUA scripts. I know DG scripts are used more...but LUA seem to be > more > powerful. Is this true? It might be. DG scripts is more widly used however, and if you are looking for experianced builders, most will be familiar with it. I have never look at LUA, so I'm not a good judge, but I would assume it's more popular for a reason. >I've been examining the snippets and > trying to > figure out which ones would be the best ones to use. Easycolor and > other > color snippets come to mind. I do realize that it's going to be > subjective > but I'll interested in any comments. Color is the first thing I would add to stock CircleMUD, as it makes all the rest of your work look so much better. Color really adds something to a MUD. After that I would look at some easy level skill and spell snippets. After hand-patching a few of these, you should understand how skills work enough to begin writing your own, which is when your MUD starts becoming unique. Blaize ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/web/. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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