>Has anyone on the list actually implemented ranged (as in hits OTHER >room(s)) weapons in Circle? Or any mud for that matter ... I'm >curious to hear the horror stories (so I know what to NOT do :). Well I havnt done it from room to room, but I have added it before. The differance was my skill/level system was way different. So someone learned the Archery skill, and every time they sussufully used it they got exp in that skill. Also the mud had ranks inside each room. So any givin room could have say 10 ranks. a player/mob could be in rank 1, another in rank 10. This would be to far for a sword/melee weapons to reach. Players/mobs could retreat or advance in rank within the same room. You would see hunting parties where the fighters was in center rank, Forester/mages would be back a few shooting arrows/casting spells. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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