Hey can you check your e-maiL? Karl B Buchner <zerker@juno.com> wrote: >What if > a player fires through a tunnel and the mob cant chase through > because > of that? Well, that is a smart tactic by the player and should be > encouraged! In fact, a smart world builder should understand all > the > strengths and weaknesses of each command and try to build their > zones in > such a way that makes pure hack-and-slash a mucher harder > proposition. First, I'm not entirely sure mobs can't enter full tunnel rooms, but if they can: A first level guy standing in a tunnel at the entrance to the GREAT WYRM OF DEATH's lair, and shooting it to death with a shortbow that deals 1-2 damage because the WYRM can't leave his hole when a player is in the way is rather unrealistic and unbalancing. As would any higer level mob that spawns next to a tunnel. (Unless that mob had archery and could shoot back :D) Blaize ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/web/. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+ ßèj[]-[]ãñ JèT{}-{}/-\ --------------------------------- Web-hosting solutions for home and business! Yahoo! Website Services. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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