> > To those who would protest using the old argument of 'We > > provide > > the bare bones, it's up to you to improve' - I say poppycock. The > > world > > files that are provided with CircleMUD are only there for examples > > sake; > > to help the new admin or worldbuilder get their sea-legs. Provide > > an > > exciting example for everyone to live up to, and you'll get a great > > increase in attention. > > Instead, I think that there should be one extremely well built zone, that > demonstrates great world building, but is relatively small (300 rooms, > maybe.) Included could be a small city, a wilderness area and a > dungeon. > It would demonstrate correct world building without providing a crutch > for coders. I've seen way too many MUDs with Midgaard to think what > would happen if stock included a truly excelent world. I'd be happy with a very well integrated, 300 room or so zone, something with more than 2-3 shops where the owners don't go home or leave for lunch (EVER) or where there's normal citizens wandering around with their own agendas, and where a person walking around can see a dynamic environment. Like I had said, welmar's castle is just like a bare bones, minimum of what you should have. The addition of a stupid eliza-type intelligence is good; perhaps just a way for mobs to respond to certain keywords if the builder chooses to add them in...name,weather,job, these are easy ones and don't require a persistant memory. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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