A slightly modified version: > void look_in_direction(struct char_data *ch, room_rnum room, int dir) > { > /* Perhaps you want to sanity check the arguments too? */ > struct room_direction_data *rdata = world[room].dir_option[dir]; > > if (rdata) { - if (rdata->general_description) - send_to_char(rdata->general_description, ch); - else - send_to_char("You see nothing special.\r\n", ch); > > if (EXIT_FLAGGED(rdata, EX_CLOSED) && rdata->keyword) { > sprintf(buf, "The %s is closed.\r\n", fname(rdata->keyword)); > send_to_char(buf, ch); - } else if (EXIT_FLAGGED(rdata, EX_ISDOOR) && rdata->keyword) { + } else { + if (rdata->general_description) + send_to_char(rdata->general_description, ch); + else + send_to_char("You see nothing special.\r\n", ch); + if (EXIT_FLAGGED(rdata, EX_ISDOOR) && rdata->keyword) { > sprintf(buf, "The %s is open.\r\n", fname(rdata->keyword)); > send_to_char(buf, ch); + } > } > } else > send_to_char("Nothing special there...\r\n", ch); > } This one doesn't let you look in the specified direction if the door is closed. Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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