On Thu, 10 Jan 2002, Welcor wrote:
>- else (GET_LEVEL(ch) = 99) {
>+ else if (GET_LEVEL(ch) = 99) {
>You do know that's going to set people to level 99, right?
>Perhaps you want '==' instead?
Well I defined 2 rooms and I think this is right but it's still now working.
ACMD(do_recall)
{
extern sh_int r_mortal_start_room;
if (IS_NPC(ch)) {
send_to_char("Monsters can't recall!!\r\n", ch);
return;
}
if (GET_LEVEL(ch) <= 10) {
send_to_char("Recalling for FREE, courtesy of Newbie Transportation...\r\n", ch);
act("$n concentrates and disappears.", TRUE, ch, 0, 0, TO_ROOM);
char_from_room(ch);
char_to_room(ch, r_mortal_start_room);
act("$n appears suddenly.", TRUE, ch, 0, 0, TO_ROOM);
look_at_room(ch, 0);
return;
}
else if (GET_LEVEL(ch) >== 91) {
send_to_char("Recalling for FREE, courtesy of Immortal Transportation...\r\n", ch);
act("$n concentrates and disappears.", TRUE, ch, 0, 0, TO_ROOM);
char_from_room(ch);
char_to_room(ch, r_immortal_start_room);
act("$n appears suddenly.", TRUE, ch, 0, 0, TO_ROOM);
look_at_room(ch, 0);
return;
}
else if (GET_LEVEL(ch) == 99) {
send_to_char("Recalling for FREE, courtesy of Chaos...\r\n", ch);
act("$n concentrates and disappears.", TRUE, ch, 0, 0, TO_ROOM);
char_from_room(ch);
char_to_room(ch, r_chaos_start_room);
act("$n appears suddenly.", TRUE, ch, 0, 0, TO_ROOM);
look_at_room(ch, 0);
return;
}
else {
send_to_char("Recalling for 200 gold per level...\r\n", ch);
if (GET_GOLD(ch) < (GET_LEVEL(ch) * 200)) {
send_to_char("You don't have enough gold!\r\n", ch);
act("$n tries to recall, but fails\r\n", FALSE, ch, 0, 0, TO_ROOM);
return;
}
else {
GET_GOLD(ch) -= (GET_LEVEL(ch) * 200);
act("$n concentrates and disappears.", TRUE, ch, 0, 0, TO_ROOM);
char_from_room(ch);
char_to_room(ch, r_mortal_start_room);
act("$n appears suddenly.", TRUE, ch, 0, 0, TO_ROOM);
look_at_room(ch, 0);
return;
}
}
}
--
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