From: "Guy SJS" <guysjs@BOX.SK> > Is there any way that i can create an item, say a "magic leaf" that if a > certain class eats it, they gain 10hp, but if any other class eats it, > they lose 10hp? In case you have OLC installed, you would also like to add this option in then in constants.c if you are using the #define ITEM_MAGIC_FOOD as an object flag then add: "MAGIC-FOOD", to the end of: const char *extra_bits[] { just before "\n" in this case in oasis.h you need to change the following line: #define NUM_ITEM_FLAGS 17 to: #define NUM_ITEM_FLAGS 18 if you have a different number than 17 then just increase that existing number by 1. This way you can create on-line special foods. Hope it helps, Itay Chumash. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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