On Tue, 15 Jan 2002, matt wrote: >snip< > any input will be greatly appreciated > If you're going to have unique skill-like messages for each person, I agree with your suggestion to place them in seperate files (that is, like the aliases, objs, players are all seperate files...now, you'll also have an 'attacks'). Are you going to try to plug-in the attack messages into the existing skill/spell damage messages, or are you going to just duplicate portions of the code in 'fight' when the most recently used weapon is one of these unique ones? Sounds like you've got a forward thinking plan though, it'll be interesting to hear how the implementation comes along. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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