----- Original Message ----- I had in mind where you take the knight > profession but you still can learn thief skills, just at a higher cost. You > could also learn magic, provided you customized and took magery advantage. > Now, would that still be a class system as defined by the current systems? > Or could that be considered class-less? Words can be vague and misleading. > I guess one has to examine what do people mean when they say class-less or > level-less. > > As for being open-ended, I had in mind where you could increase your stats > but it gets harder and harder to increase your stat or skill to the next > point. I'm not sure if this is necessarily a good or bad idea. I am on a > mud that has the remort system and stats that can go as high as 500. > (really expensive but doable and time-consuming). I guess it's a system > just like any other. One can only come up with a system and hope that the > game is fun enough that people want to play. :) > Gerald Florence (Septe) Well, all of that sounds very good but a classless and level less system as far as I have seen is kind of like this: 1. don't even claim a class or race everybody is the same thing. 2. you don't even base skills/spells on levels, base the abilities to learn/use them on dice rolls 3. when learning a skill/spell the cost is more expensive as you go along *the more xp you get* --------- -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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