Okay I got a problem right now. Its with open/closing/unlocking/locking door/objects message to the player that does all this ^. I can't seem to get it to work right. The message to the player when they open/close/unlock/lock a door or an object. This is what I did in act.movement.c: case SCMD_OPEN: OPEN_DOOR(IN_ROOM(ch), obj, door); if (back) if (!REVERSE_IS_OPEN(other_room, obj, rev_dir[door])) OPEN_DOOR(other_room, obj, rev_dir[door]); send_to_char("You open the $\r\n", ch); break; case SCMD_CLOSE: OPEN_DOOR(IN_ROOM(ch), obj, door); if (back && REVERSE_IS_OPEN(other_room, obj, rev_dir[door])) OPEN_DOOR(other_room, obj, rev_dir[door]); send_to_char("You close $F\r\n", ch); break; And so on. When I open/close/unlock/lock a door or object it say to me You open/close/unlock/lock a door or the object. (The / means if it is either opening, closing, locking, or unlocking something.) Well I want the message sent to the player to say "You open a door." or "You open a crate." and etc... Any help is welcome. Thanks all. Laters - Hero _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT