Level Bug

From: zeus.net (zeus.net@terra.com.br)
Date: 02/11/02


Hello for all...


  I altered in the strucs. h the part that refers to the lvl_impl,
lvl_immort,etc. . .
  I added levels and table of experience in the class. c
  I have deleted all the objects, aliases, the file players and I
recompiled CircleMUD.
  As result, I obtained the 104 levels that I configured, however
whenever somebody arrives in the level 101 (immortal) it already
passes automatically for level 104 (implementor). how do I correct
this?


Thank you
ICQ: 57749458

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