Re: Level Bug

From: Kras Kresh (kras_kresh@hotmail.com)
Date: 02/13/02


>   I altered in the strucs. h the part that refers to the lvl_impl,
>lvl_immort,etc. . .
>   I added levels and table of experience in the class. c
>   I have deleted all the objects, aliases, the file players and I
>recompiled CircleMUD.
>   As result, I obtained the 104 levels that I configured, however
>whenever somebody arrives in the level 101 (immortal) it already
>passes automatically for level 104 (implementor). how do I correct
>this?

Did you happen to change the EXP_MAX before the exp table? That should
explain your error.

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