I am using 30bpl17. I've added "+2" , "+3", etc to the abilities table in class.c. for example in: void_roll_real_abils(... I've added... ch->real_abils.intel = table[0] +=3; and so forth. My aim is to add the possibility of abilities beyond 18 for certain characteristics based on class. That is, instead of giving an ogre +3 strength for its race, I want to give the *warrior class* a +3 for strength and so forth. In this scenario a thief might roll an 18DEX get a +3 bonus and thus receive in total 21DEX. Anyway, all of this works well until the new player wears or wields anything. At that point all stats revert to *no more than* 18 in any given characteristic. Is there a way(s) to overcome this restriction? If so, what is the best solution? -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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