>Anyway, all of this works well until the new player wears or wields >anything. At that point all stats revert to *no more than* 18 in any >given characteristic. Is there a way(s) to overcome this restriction? >If so, what is the best solution? What you are looking for is in handler.c in affect_total /* Make certain values are between 0..25, not < 0 and not > 25! */ i = (IS_NPC(ch) ? 25 : 18); --Ziz _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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