At 07:53 2002-04-03 -0500, Eugene Lukashevich wrote: >On Sat, 2 Feb 2002 17:49:03 -0800, Daniel A. Koepke <dkoepke@circlemud.org> >wrote: > > >> Alphabet [English]: ABCDEFGHIJKLMNOPQRSTUVWXYZ > >> Alphabet [Al Bhed]: YPLTAVKREZGMSHUBXNCDIJFQOW > > > >Not sure that's a good idea. Most likely players will just do a triggers >that'll substitute letters. no fun :(. BTW anyone know a better way to do >languages, exept randomly generated strings? If I would attempt to do something like this I would break down the words and run them through a soundex function to return word parts from a set number of arrays, but I can't give you any exact code examples. You can find more on the soundex function in a book by Donald Knuth, "The Art Of Computer Programming, vol. 3: Sorting And Searching", Addison-Wesley (1973), pp. 391-392. That way you could generate soundex codes for individual parts of the words and match them against an array. This would perhaps work? Kind regards, /Torgny -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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