----- Original Message ----- From: "Edward J Glamkowski" <eglamkowski@ANGELFIRE.COM> > So, my question is: is there any danger in doing that, using pfilepos > as an identifier for the trap setter in my trap struct, and possibly > having to load the char to memory not just to char_file_u, but to > an actual char_data? Wouldn't that screw up his last logon time? > What other consequences might arise from doing this? > You might consider going another way. Use a caster proxy mob; 1. create the proxy (dg scripts use puff) 2. rename the instance of the mob to something meaningful (you might want to keep a string in the trap struct, or just use the traps' shortdesc. 3. set the mobs level to something appropriate. 4. char_to_room() 5. call_magic() 6. extract the mob. This is how the dg script system handles casting by objects (and rooms). I've included a snip from dg_cast: caster = read_mobile(DG_CASTER_PROXY, VIRTUAL); if (!caster) { script_log("dg_cast: Cannot load the caster mob!"); return; } /* set the caster's name to that of the object, or the gods.... */ if (type==OBJ_TRIGGER) caster->player.short_descr = str_dup(((struct obj_data *)go)->short_description); else if (type==WLD_TRIGGER) caster->player.short_descr = str_dup("The gods"); char_to_room(caster, real_room(caster_room->number)); call_magic(caster, tch, tobj, spellnum, GET_LEVEL(caster), CAST_SPELL); extract_char(caster); Welcor -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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