>From: David Cole <tiznor@softhome.net> >Subject: Re: [CIRCLE] Lighting rooms with objects in your inventory. >Date: Wed, 24 Apr 2002 14:52:26 -0500 > > > try using OBJ_FLAGGED(obj, ITEM_ILLUMINATE) instead of extra_flags = > > item_illuminate > >Tha made it look a little better, but in the sense of working, it did not. >Any other ideas? > >in char_to_room(): > > for (obj = ch->carrying; obj; obj = next_obj) { > next_obj = obj->next_content; > if (OBJ_FLAGGED(obj, ITEM_ILLUMINATE)) > world[ch->in_room].light ++; > } You should read what you write. You are sending the character to the room, but he isn't there yet. So why are you using ch->in_room? _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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