Hello, I'm haven a hell of a time trying to get illuminated object that are in a character inventory to light a room. I've tryed a multipul amount of ways, the one I have most recently came up with (And havent crashed the mud with) is below: in char_to_room(): for (obj = ch->carrying; obj; obj = next_obj) { next_obj = obj->next_content; if (obj->obj_flags.extra_flags == ITEM_ILLUMINATE) world[ch->in_room].light ++; } Am i over looking something? Is this so pathedicly simple and Im looking/working from the wrong area? I'm completly stumped, anyone care to enlighten me on what I'm doing wrong? Thanks, David Cole -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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