At 18:24 2002-05-05 +0200, you wrote: >Hi to the list =) >I've been using assemblies patch in my development mud but i've noticed >strange behaviour. >I've created a new assembly, associated it to the raft found in Midgard, >and using assedit i decidet that to manifacture it a PC would need 2 >logs and an hatchet (previously created using oedit, then saved). >But it needed just 1 log and 1 hatchet, then when i assedited the raft, >i found just 1 log and 1 hatchet. >Then i noticed that it doesn't support multiple instances of a required >item, so i had to create a new obj, a "half made raft", using a log and >a hatchet, then the raft should be made using an hatchet and the half >made raft. >Anyone has a better metod? >I don't wanna create all the stesp for all the obj like this... a ship >or a house shoud be made with too much wood... so help me please =) > Paolo My suggestion is that you put in another property field on the assembly objects, number, and with that you add a new menu and assign how many of the specified object is required. Should be dead easy to implement. No, I have no code, but I know I added skills to all my assemblies (so that I could check a skill before the object was made), and that was a piece of cake. Kind regards, /Torgny -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT