Re: weird assembly

From: Artovil (artovil@arcanerealms.org)
Date: 05/05/02


At 18:24 2002-05-05 +0200, you wrote:
>Hi to the list =)
>I've been using assemblies patch in my development mud but i've noticed
>strange behaviour.
>I've created a new assembly, associated it to the raft found in Midgard,
>and using assedit i decidet that to manifacture it a PC would need 2
>logs and an hatchet (previously created using oedit, then saved).
>But it needed just 1 log and 1 hatchet, then when i assedited the raft,
>i found just 1 log and 1 hatchet.
>Then i noticed that it doesn't support multiple instances of a required
>item, so i had to create a new obj, a "half made raft", using a log and
>a hatchet, then the raft should be made using an hatchet and the half
>made raft.
>Anyone has a better metod?
>I don't wanna create all the stesp for all the obj like this... a ship
>or a house shoud be made with too much wood... so help me please =)
>     Paolo

My suggestion is that you put in another property field on the assembly
objects, number, and with that you add a new menu and assign how many of
the specified object is required.  Should be dead easy to implement.  No, I
have no code, but I know I added skills to all my assemblies (so that I
could check a skill before the object was made), and that was a piece of cake.

Kind regards,
/Torgny

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