>Well, the "hit" variable was used (I think I put it in some comments in >the snippet) because of the way I implemented multi-hits. I only wanted >the weapon to go off once per round when there was one or more >successful hints. > >I'm gonna make it a diff vs the new version. > > >otherwise, the code works like a charm :) > >Thanks, but about a month after I put it up I found about 5 or 6 real >annoying problems with it. > I too am using multihit for players, and multihit for mobs.. any suggestions on how to make it happen the way you did it? hit = FALSE; did not work anyways.. what kind of annoying problems would that be? so that i won't be surprised when i get them :) is it easy to implement the weapon spells into stat and identify? _________________________________________________________________ På MSN hittar du det roliga, intressanta och användbara på internet: http://www.msn.se -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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