> So, is it actually that important for having actual dice on a role-playing > game? I know that dice is a big part of d&d games, but how often has > CircleMUD abided by all of the d&d rules that have developed over the past? > Not a biggy and I don't mind the dice...just curiousity :) A weapon which does 3d3 and one which does 3-9 are two different things. A 3d3 weapon is much more "reliable" than one which does 3-9. It is FAR less likely to do low damage. A string of "bad luck" using a 3-9 weapon means absolute death. Whereas a string of "good luck" means you annihilate your foes. Do you want a mud where good and bad luck are the norm, or one where consistency is? You can always make a decision based upon personal preference, of course. :) I personally believe that "reliability" should be the norm, not wild swings across a spectrum. That's all. -Mathew -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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