On Mon, Jul 08, 2002 at 09:20:33AM -0700, Mythran wrote: > So, is it actually that important for having actual dice on a role-playing > game? I know that dice is a big part of d&d games, but how often has > CircleMUD abided by all of the d&d rules that have developed over the past? > Not a biggy and I don't mind the dice...just curiousity :) It isn't necessary, but you won't see a percentile system in stock CircleMUD anytime soon I suspect. Die emulation is a relatively cheap way of getting curves but one could implement other algorithms that do the same mapped to a percent or permil. You would get finer-grained gradiation between ability scores and the like, but it is a significant departure from the math behind DIKU and therefore Circle. There may be snippets or patches on the developer site that implement just this sort of thing (sounds familiar) but it would be a trivial modification aside from the subsequent rebalancing that would be required. -- { IRL(Jeremy_Stanley); PGP(9E8DFF2E4F5995F8FEADDC5829ABF7441FB84657); SMTP(fungi@yuggoth.org); IRC(fungi@irc.yuggoth.org#ccl); ICQ(114362511); AIM(dreadazathoth); YAHOO(crawlingchaoslabs); FINGER(fungi@yuggoth.org); MUD(Nergel@mud.yuggoth.org:2325); WWW(http://fungi.yuggoth.org/); } -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT