> A weapon which does 3d3 and one which does 3-9 are two different things. > A 3d3 weapon is much more "reliable" than one which does 3-9. It is FAR > less likely to do low damage. A string of "bad luck" using a 3-9 weapon > means absolute death. Whereas a string of "good luck" means you > annihilate your foes. > > Do you want a mud where good and bad luck are the norm, or one where > consistency is? You can always make a decision based upon personal > preference, of course. :) I personally believe that "reliability" should > be the norm, not wild swings across a spectrum. > > That's all. > > -Mathew All the tables that have been posted, I understood. But until now, I didn't quite see how it fit in the mud, thanks for your explanation Mathew, pretty cool. Anywho, I wouldn't have understood without the tables either so thanks all who posted! I finally understand how the ^ curve in the graph fits into the mudding. a 3-9 has an equal chance to hit 3 as it does 9. So a 3-9 weapon is based more on luck. But, so is dice. The difference is the curve. The same sword, only with a dice roll in place, 3d3, will have more luck hitting the average range rather than hitting too high or too low. Am I on the right track? Mythran -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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